Trainings

  • OpenGL 3.3  for C++ developers ( 1 or 2 days, 10 people )
  • OpenGL ES 2.0 for C++ developers ( 1 or 2 days, 10 people )
  • Writing OpenGL renderers ( 5 days, 10 people )
  • Vulkan API ( 5 days, 10 people )

All trainings include lectures and code examples. You will learn how to use, debug and think about OpenGL. After this training you will be also familiar with popular OpenGL related tools and libraries ( GLFW, GLAD, rednerdoc ), and you will have the understanding of what is happening in the background while using it.